# Changelog

## [1.3.0] - 2026-07-08

### Added
- New late-game region: Ashfall Crossing, with 6 story encounters and 3 optional challenge rooms.
- Added photo mode with camera tilt, depth of field, hide-UI toggle, and 12 frame presets.
- Added Steam Deck performance preset and verified controller glyphs for Xbox, PlayStation, and Switch Pro controllers.

### Fixed
- Fixed a crash that could occur when opening the map immediately after fast travel.
- Fixed rare save corruption caused by quitting during autosave after boss encounters.
- Fixed enemy patrols occasionally spawning inside locked doors in the Old Foundry.

### Changed
- Rebalanced Chapter 4 boss health on Normal and Story difficulty.
- Improved loading times when entering hub areas.
- Updated several NPC bark lines for clarity and tone consistency.

## [1.2.2] - 2026-06-21

### Added
- Added an accessibility option to reduce screen shake intensity.
- Added missing localization strings for Brazilian Portuguese and Japanese.

### Fixed
- Fixed an issue where quest markers could disappear after reloading a checkpoint.
- Fixed audio stutter during rain-heavy scenes on lower-end machines.
- Fixed incorrect achievement unlock conditions for "No Lantern Needed".

### Changed
- Adjusted default camera sensitivity for mouse and gamepad.
- Reduced memory usage in forest and cave biomes.
- Improved contrast on inventory item rarity labels.

## [1.2.0] - 2026-06-04

### Added
- Added New Game Plus with retained cosmetics, recipes, and unlocked lore entries.
- Added 14 new craftable trinkets with unique passive effects.
- Added remappable keyboard controls and separate aim sensitivity settings.

### Fixed
- Fixed several soft locks during co-op dialogue handoff.
- Fixed companions failing to revive the player in narrow combat arenas.
- Fixed flickering shadows on macOS when using High lighting quality.

### Changed
- Reworked stamina regeneration to feel more responsive outside combat.
- Updated tutorial prompts to better explain parry timing and item shortcuts.
- Increased drop rates for uncommon materials in mid-game zones.