From: Lena Ortiz To: Malik Chen Subject: July milestone check-in for Lantern Vale Date: Tue, 14 Jul 2026 09:18:42 -0400 Hi Malik, Quick update before the build review this afternoon. The new fishing loop is finally feeling close to what we wanted: slow enough to be cozy, but with enough timing pressure that it does not feel automatic. Priya also finished the market-stall animations, and they give the town square a lot more life than the placeholder idles did. The two things still worrying me are save migration and the Switch memory budget. The migration script passed on clean profiles, but two older QA saves still spawned duplicate inventory items after loading. On Switch, the forest scene is stable if we cap the particle density, but I would rather not ship that as the only fix. Can you take another pass at the streaming setup before Friday? If we can get the forest under control without cutting ambience, I think we can keep the demo date. Thanks, Lena > Sounds good. I will profile the forest scene first thing tomorrow and send notes before standup. > - Malik