# Changelog

All notable changes to **Lanternwake** are documented in this file.

## [1.4.0] - 2026-07-09

### Added

- New late-game region: **Saltglass Ruins**, including 6 story encounters, 12 side rooms, and a new ambient music set.
- Added two companion camp scenes for Mara and Tovin after completing Chapter 5.
- Added Steam Deck verified control hints and larger default UI scaling on handheld displays.
- Added accessibility option to reduce screen shake during storms, boss attacks, and mine collapses.

### Fixed

- Fixed rare save corruption that could occur if the game was closed during an autosave transition.
- Fixed enemies losing pathfinding after the player used a ladder during combat.
- Fixed several missing collision tiles in Deepfen Quarry.
- Fixed subtitles desyncing during the Chapter 4 lighthouse cutscene.
- Fixed an issue where remapped controller buttons were not always reflected in tutorial prompts.

### Changed

- Rebalanced storm frequency in the overworld to make early exploration less punishing.
- Improved loading times when entering town interiors.
- Updated several Chapter 2 dialogue lines for clearer quest direction.
- Reduced crafting cost of basic lantern oil from 3 resin to 2 resin.

## [1.3.2] - 2026-06-18

### Added

- Added Portuguese Brazilian localization.
- Added a confirmation prompt before abandoning expedition maps.
- Added new footstep audio variations for wood, shale, and shallow water surfaces.

### Fixed

- Fixed a bug where the “Old Wounds” achievement could fail to unlock after meeting all requirements.
- Fixed soft lock when opening the inventory on the same frame as a scripted dialogue trigger.
- Fixed incorrect item counts appearing after selling stacked materials.
- Fixed several cases where NPCs would face the wrong direction during conversations.
- Fixed ultrawide letterboxing during two boss intro sequences.

### Changed

- Improved mouse-and-keyboard aiming sensitivity defaults.
- Adjusted vendor inventory refresh rates from every 5 in-game days to every 3.
- Updated credits with additional localization and QA contributors.
- Minor performance improvements in forest areas with dense fog.

## [1.3.1] - 2026-05-30

### Added

- Added backup save slots that rotate automatically after major story milestones.
- Added missing lore entries for the Tidebound, Founders’ Bell, and Brine Market.
- Added an option to disable hold-to-confirm interactions for players using adaptive controllers.

### Fixed

- Fixed crash on startup affecting some Windows systems using older Intel integrated GPUs.
- Fixed quest marker remaining visible after completing “The Ferryman’s Debt.”
- Fixed lantern upgrades occasionally reverting after loading an autosave.
- Fixed animation hitch when swapping tools while sprinting.
- Fixed typo and line-break issues across English, French, and German text.

### Changed

- Increased autosave frequency before dungeon exits and boss doors.
- Tuned final encounter health by approximately 8% based on player completion data.
- Improved clarity of poison status effect icons.
- Reduced volume spikes in thunder audio and several combat impact sounds.