# Changelog

All notable changes to the game are documented here.

## [1.4.2] — 2026-07-28

### Added

- Added a “Recover Last Save” option when damaged save data is detected.
- Added controller glyphs for Steam Deck and Nintendo-style layouts.
- Added three new ambient tracks to the Sunken Market.

### Fixed

- Fixed a rare crash when entering the Observatory during heavy rain.
- Fixed companions becoming stuck after using narrow ladders.
- Fixed achievements occasionally failing to unlock while playing offline.
- Fixed incorrect shadows on low-quality graphics settings.
- Fixed several localization errors in French, German, and Brazilian Portuguese.

### Changed

- Improved autosave performance on older hardware.
- Reduced the volume of the forge and windmill ambient effects.
- Adjusted the final boss checkpoint to restore consumables used after the previous save.
- Improved keyboard navigation throughout the settings menu.

## [1.4.1] — 2026-07-10

### Added

- Added an accessibility option to reduce rapid screen flashes.
- Added map markers for discovered merchants and repair stations.
- Added a confirmation prompt before overwriting a manual save.

### Fixed

- Fixed enemies spawning inside scenery in the Ashen Quarry.
- Fixed quest progress resetting if the player left Moonfall Harbor during the lighthouse sequence.
- Fixed ultrawide resolutions cropping dialogue choices.
- Fixed mouse sensitivity changing after switching display modes.
- Fixed missing footstep audio on wooden bridges.

### Changed

- Rebalanced early-game crafting costs for health and stamina upgrades.
- Increased the pickup radius for coins and common materials.
- Improved readability of subtitles over bright backgrounds.
- Updated credits to include additional localization and QA contributors.

## [1.4.0] — 2026-06-21

### Added

- Added the Sunken Market, a new explorable district with two questlines, a merchant, and a hidden miniboss.
- Added New Game Plus with remixed enemy encounters and exclusive weapon upgrades.
- Added photo mode with camera controls, depth of field, filters, and character poses.
- Added cloud-save conflict warnings.
- Added five achievements tied to the new district and New Game Plus.
- Added support for remapping controller sticks and triggers.

### Fixed

- Fixed projectiles passing through certain moving platforms.
- Fixed NPC dialogue repeating after completing the Glass Garden quest.
- Fixed inventory sorting incorrectly placing upgraded items below base versions.
- Fixed water reflections flickering at medium graphics settings.
- Fixed a memory leak that could occur during extended sessions.
- Fixed several collision gaps across the Old Aqueduct and North Road.

### Changed

- Reworked enemy scaling in the final two regions to reduce sudden difficulty spikes.
- Improved companion pathfinding in crowded combat encounters.
- Updated the save system to retain three rolling autosave backups.
- Reduced loading times when returning to the main hub.
- Adjusted color grading in nighttime areas for better visibility.
- Updated Unity engine integrations and third-party audio middleware.