# Changelog

All notable changes to the game are documented here.

## [1.4.2] — 2026-07-28

### Added

- Added a warning when leaving an area with unclaimed quest rewards.
- Added separate volume controls for ambient sounds and dialogue.
- Added controller glyphs for Nintendo Switch Pro controllers.

### Fixed

- Fixed a rare crash when loading a save created during the lighthouse sequence.
- Fixed enemies occasionally spawning inside locked rooms.
- Fixed the “Master Angler” achievement failing to unlock after catching every fish.
- Fixed subtitles overlapping the inventory tutorial on smaller displays.
- Fixed footsteps continuing to play after pausing during a sprint.
- Fixed several missing collision tiles in the Old Quarry.

### Changed

- Reduced memory usage when moving between large outdoor areas.
- Improved autosave reliability on Steam Deck.
- Increased the sell value of late-game crops by approximately 10%.
- Updated German, Brazilian Portuguese, and Japanese translations.

## [1.4.1] — 2026-07-11

### Added

- Added an accessibility option to disable screen shake.
- Added a “Sort by Recent” option to the crafting menu.
- Added unique journal entries for all legendary creatures.
- Added cloud-save conflict warnings.

### Fixed

- Fixed crafted items disappearing when inventory space became available during the crafting animation.
- Fixed the final boss remaining invulnerable after skipping its phase-transition cutscene.
- Fixed co-op guests being unable to interact with upgraded storage chests.
- Fixed incorrect weather effects appearing inside the greenhouse.
- Fixed a soft lock caused by opening the map while boarding the ferry.
- Fixed UI navigation skipping certain settings when using a controller.

### Changed

- Rebalanced stamina costs for heavy tools.
- Shortened the introductory tutorial and made several prompts optional.
- Improved readability of item descriptions at high UI scale.
- Adjusted merchant schedules so essential vendors remain available later on weekends.

## [1.4.0] — 2026-06-20

### Added

- Added the Moonfall Coast region, including three explorable islands, new quests, and a multi-stage dungeon.
- Added local drop-in co-op for up to two players.
- Added eight new fish, six cooking recipes, and twelve craftable decorations.
- Added the Tidecaller armor set and four new legendary weapons.
- Added photo mode with camera filters, poses, and depth-of-field controls.
- Added custom difficulty settings for enemy health, resource scarcity, and stamina use.
- Added Steam achievements for Moonfall Coast activities.
- Added new music for coastal exploration, storms, and the Sunken Observatory.

### Fixed

- Fixed save files growing unnecessarily after repeated visits to completed dungeons.
- Fixed companions blocking narrow doorways.
- Fixed quest markers remaining visible after abandoning a contract.
- Fixed crops losing fertilizer bonuses after seasonal transitions.
- Fixed lighting flicker near moving water on low graphics settings.
- Fixed several dialogue choices displaying the wrong relationship requirement.

### Changed

- Overhauled enemy pathfinding in caves and multi-level buildings.
- Reworked fishing timing to provide clearer visual and audio feedback.
- Increased base inventory capacity from 20 to 24 slots.
- Changed fast travel so discovered destinations can be selected directly from the world map.
- Improved loading times when starting or joining a co-op session.
- Updated the credits to include community translators and playtesters.