package main import ( "container/heap" "fmt" "math" ) // Edge represents a directed, non-negative weighted edge. type Edge struct { To int Weight int } type item struct { node int dist int } type priorityQueue []item func (pq priorityQueue) Len() int { return len(pq) } func (pq priorityQueue) Less(i, j int) bool { return pq[i].dist < pq[j].dist } func (pq priorityQueue) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] } func (pq *priorityQueue) Push(x any) { *pq = append(*pq, x.(item)) } func (pq *priorityQueue) Pop() any { old := *pq n := len(old) x := old[n-1] *pq = old[:n-1] return x } // Dijkstra returns distances and predecessors from source. // Unreachable vertices have distance math.MaxInt and predecessor -1. func Dijkstra(graph [][]Edge, source int) ([]int, []int) { if source < 0 || source >= len(graph) { panic("source vertex out of range") } dist := make([]int, len(graph)) prev := make([]int, len(graph)) for i := range graph { dist[i] = math.MaxInt prev[i] = -1 } dist[source] = 0 pq := &priorityQueue{{node: source, dist: 0}} heap.Init(pq) for pq.Len() > 0 { current := heap.Pop(pq).(item) if current.dist != dist[current.node] { continue // Ignore stale queue entries. } for _, edge := range graph[current.node] { if edge.To < 0 || edge.To >= len(graph) { panic("edge destination out of range") } if edge.Weight < 0 { panic("Dijkstra requires non-negative edge weights") } if current.dist > math.MaxInt-edge.Weight { continue // Avoid integer overflow. } candidate := current.dist + edge.Weight if candidate < dist[edge.To] { dist[edge.To] = candidate prev[edge.To] = current.node heap.Push(pq, item{node: edge.To, dist: candidate}) } } } return dist, prev } // Path reconstructs the path from source to target using Dijkstra's predecessors. func Path(prev []int, source, target int) []int { if source < 0 || source >= len(prev) || target < 0 || target >= len(prev) { return nil } var reversed []int for node := target; node != -1; node = prev[node] { reversed = append(reversed, node) if node == source { path := make([]int, len(reversed)) for i := range reversed { path[len(reversed)-1-i] = reversed[i] } return path } } return nil } func main() { // Test a graph with multiple possible routes. graph := [][]Edge{ {{To: 1, Weight: 4}, {To: 2, Weight: 1}}, {{To: 3, Weight: 1}}, {{To: 1, Weight: 2}, {To: 3, Weight: 5}}, {}, } dist, prev := Dijkstra(graph, 0) if dist[3] != 4 || fmt.Sprint(Path(prev, 0, 3)) != "[0 2 1 3]" { panic("shortest-path test failed") } // Test an unreachable vertex. disconnected := [][]Edge{ {{To: 1, Weight: 7}}, {}, {}, } dist, prev = Dijkstra(disconnected, 0) if dist[2] != math.MaxInt || Path(prev, 0, 2) != nil { panic("unreachable-vertex test failed") } }