# Changelog

## [1.4.2] — 2026-07-14

### Added

- New accessibility option to reduce lightning flashes during storms and boss encounters.
- Controller glyph support for additional third-party gamepads.
- A warning when leaving an area with unclaimed quest rewards.

### Fixed

- Fixed a rare crash when loading saves created immediately after fast travel.
- Fixed enemies occasionally spawning inside scenery in the Sunken District.
- Fixed missing ambient audio after resuming from sleep mode.
- Fixed the “Master Cartographer” achievement failing to unlock retroactively.
- Fixed several localization, collision, and UI alignment issues.

### Changed

- Reduced memory usage in large outdoor areas.
- Improved autosave reliability on lower-spec systems.
- Adjusted subtitle timing for several late-game cutscenes.

## [1.4.0] — 2026-06-27

### Added

- “The Glass Tide,” a new late-game questline with three missions, a miniboss, and unique rewards.
- Photo Mode with camera controls, filters, character poses, and logo-free screenshots.
- New Game+ with remixed enemy encounters and additional weapon upgrades.
- Steam Cloud conflict handling and manual save-slot backups.
- Five new music tracks for coastal and underground regions.

### Fixed

- Fixed companions becoming unresponsive after specific dialogue interruptions.
- Fixed quest markers persisting after objectives were completed.
- Fixed frame-rate drops caused by particle effects in the Foundry.
- Fixed merchants displaying incorrect prices after changing difficulty.
- Fixed an exploit that allowed players to duplicate crafting materials.

### Changed

- Rebalanced late-game enemy health and stagger resistance.
- Increased rare material drops from elite enemies.
- Improved keyboard navigation across inventory and settings menus.
- Updated credits to include additional localization and QA contributors.

## [1.3.5] — 2026-05-18

### Added

- Custom difficulty settings for enemy damage, resource scarcity, and timing windows.
- An option to hold instead of repeatedly press buttons during quick-time events.
- Map icons for previously discovered crafting stations.
- Additional dialogue variations for returning to early-game settlements.

### Fixed

- Fixed save files occasionally failing to appear after switching user profiles.
- Fixed the player becoming stuck after dodging near narrow doorways.
- Fixed incorrect shadows on medium graphics settings.
- Fixed some NPC schedules resetting after fast travel.
- Fixed audio distortion when several explosions occurred simultaneously.
- Fixed progression blockers in the “Ashes Below” and “Old Debts” quests.

### Changed

- Improved loading times when entering settlements.
- Reduced controller vibration during sustained environmental hazards.
- Updated default graphics settings for integrated GPUs.
- Clarified descriptions for status effects and weapon traits.