# Changelog

All notable changes to **Lanternwild** by North Pier Games are documented here.

## [1.4.0] - 2026-07-03

### Added
- Added the Tideglass Caverns region with new enemies, relics, and ambient events.
- Added three new companion campfire conversations.
- Added support for remapping controller buttons on PC.
- Added new accessibility options for screen shake, flash intensity, and text speed.

### Fixed
- Fixed a rare soft lock when entering the mill basement during a storm.
- Fixed missing collision on several cliff edges in Brindle Coast.
- Fixed save thumbnails failing to update after fast travel.
- Fixed a bug where the fishing journal could show duplicate entries.

### Changed
- Improved enemy pathfinding in narrow cave layouts.
- Reduced load times when returning to the village hub.
- Rebalanced late-game crafting costs for lantern upgrades.

## [1.3.2] - 2026-06-14

### Added
- Added new idle animations for shopkeepers and town NPCs.
- Added more audio cues for hidden collectibles.
- Added a confirmation prompt before overwriting manual saves.

### Fixed
- Fixed rain audio continuing after weather changed indoors.
- Fixed incorrect quest markers during "A Bell Beneath the Marsh."
- Fixed several localization issues in French, German, and Japanese.
- Fixed a crash that could occur when quitting during an autosave.

### Changed
- Increased the drop rate of mooncap spores in early forest areas.
- Updated controller vibration for mining, fishing, and combat impacts.
- Adjusted several tutorial prompts to appear less frequently.

## [1.3.0] - 2026-05-29

### Added
- Added the seasonal Bloomwake Festival event.
- Added 12 new decorative items for player cabins.
- Added photo mode filters, poses, and camera tilt controls.
- Added Steam achievements for festival quests and full-region exploration.

### Fixed
- Fixed companions occasionally disappearing after ferry travel.
- Fixed UI scaling issues on ultrawide monitors.
- Fixed certain relic bonuses not applying after reloading a save.
- Fixed a bug where players could become stuck behind the west orchard gate.

### Changed
- Expanded the day-one onboarding flow for new players.
- Improved lighting in dusk and nighttime scenes.
- Tuned stamina recovery to make early exploration less punishing.