# Changelog

All notable changes to **Harbor Haunt**, developed by **Low Tide Lanterns**, are documented here.

## [1.2.0] - 2026-07-08

### Added
- Added the new **Fogbound Pier** side area with two optional encounters and one hidden relic.
- Added accessibility options for screen shake strength, fishing line contrast, and subtitle speaker labels.
- Added four new ambient tracks for late-night town exploration.
- Added controller vibration feedback for parries, boat collisions, and rare fish catches.

### Fixed
- Fixed a soft lock that could occur when talking to Maribel immediately after the lighthouse bell cutscene.
- Fixed rare save corruption caused by quitting during autosave on Steam Deck.
- Fixed enemies occasionally pathing through the west cannery wall.
- Fixed missing collision on several pier props.

### Changed
- Rebalanced early-game stamina costs to make dodging less punishing.
- Improved loading times when entering the harbor district.
- Updated several journal entries for clearer quest tracking.
- Reduced the brightness of lightning flashes during storms.

## [1.1.3] - 2026-06-24

### Added
- Added a confirmation prompt before overwriting manual saves.
- Added new idle animations for dock workers and market vendors.
- Added missing localization strings for Brazilian Portuguese and Korean.

### Fixed
- Fixed an issue where the lantern upgrade tutorial could replay after fast travel.
- Fixed incorrect damage scaling for the Rusted Anchor miniboss on Hard mode.
- Fixed a bug where certain fish would not appear in the collection log.
- Fixed UI clipping in the inventory when using large text mode.

### Changed
- Adjusted shop prices for bait and repair kits in Chapter 2.
- Improved gamepad navigation in the settings menu.
- Updated footstep audio on wooden docks and wet stone paths.
- Made storm warnings appear earlier before dangerous sailing conditions.

## [1.1.0] - 2026-06-10

### Added
- Added **New Game+** with retained cosmetics, relic records, and unlocked difficulty modifiers.
- Added photo mode with depth of field, filters, camera roll, and hide-UI controls.
- Added two new town events tied to rainy evenings.
- Added support for cloud saves on supported PC storefronts.

### Fixed
- Fixed a progression blocker in the “Salt Beneath the Door” quest if the player collected the key before speaking to Oren.
- Fixed several memory leaks during long sailing sessions.
- Fixed music restarting after every scene transition.
- Fixed incorrect quest markers appearing after completing the net repair job.

### Changed
- Reworked enemy spawn timing in the Marsh Channel to reduce difficulty spikes.
- Improved NPC schedule reliability across multi-day quests.
- Increased default camera distance while sailing.
- Updated credits with additional playtesters and localization contributors.